Where to find mime jr in pearl
TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. TM27 Return?? TM29 Psychic 90 10 10 The foe is hit by a strong telekinetic force. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp.
TM31 Brick Break 75 15 -- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM34 Shock Wave 60 -- 20 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. TM41 Torment -- 15 -- The user torments and enrages the foe, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power.
Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. TM46 Thief 40 10 -- The user attacks and steals the foe's held item simultaneously.
It can't steal if the user holds an item. TM48 Skill Swap -- -- 10 -- The user employs its psychic power to exchange abilities with the foe. TM49 Snatch -- -- 10 -- The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. TM60 Drain Punch 60 5 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. TM70 Flash -- 20 -- The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the foe. It causes paralysis if it hits. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift?? The Berry determines its type and power. TM85 Dream Eater 15 -- An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. TM86 Grass Knot?? The heavier the foe, the greater the damage.
Below are the parents, Incenses, babies, and where everything can be found in Platinum without transferring from a GBA game or trading from another DS game. Backlot insertion. Chimecho Mt. Coronet, Sendoff Spring, Turnback Cave. Trophy Garden Mr. User Info: Kraleck. Happiny and Mime Jr. Weak Against? Tier Pokemon. Strong Against? Moves Affected by this Highlighted in Red Text. Lv Up Moves. TM Moves.
Popular Guides. Best Pokemon Tier List. Pokemon Evolutions Chart. Pokemon Locations Guide. Moves List. Evolution Items. Held Items. Gym Leaders. Gender ratio Unknown. Catch rate Breeding Egg Group Undiscovered. Hatch time - steps.
Height 2'00". Weight Mega Stone [[ ]]. Base experience yield 78 Gen. Leveling rate Medium Fast. EV yield Total: 1. Base friendship It can quickly imitate anyone it sees. It can sense people's emotions as well, and when it senses danger, will erect a barrier so it can escape. Generation IV.
Diamond It habitually mimics foes. It likes places where people gather. It mimics foes to confuse them, then makes its getaway. It mimics the expressions and motions of those it sees to understand the feelings of others. In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce! Generation V. Black It mimics the expressions and motions of those it sees to understand the feelings of others.
Generation VI. X In an attempt to confuse its enemy, it mimics the enemy's movements. It habitually mimics foes. Generation VII. Ultra Sun It does its absolute best to mimic the movements and expressions of its opponents, but it's still not very good at it. When this gifted mimic surprises an opponent, Mime Jr.
Generation VIII. Sword It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice. It looks for a Mr. Rime that's a good dancer and carefully copies the Mr. Rime's steps like an apprentice. Diamond Routes and , Trophy Garden. Trophy Garden. Breed Mr. Mime holding an Odd Incense. Sinnoh Field. Black White Trade.
Sun Moon Trade. Hau'oli City. Eternal Tower. Meeting Place. Old Mansion , Fire Temple.
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